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Spring 2012 Happenings

Dan's Blog Posted on Mon, April 16, 2012 02:17PM

Hey guys,

Haven’t forgotten about the blog, don’t worry! You’ve probably noticed we still haven’t released anything since the ‘Outfoxed’ eBook at the beginning of this year, but we are working on things!

We’re still working on the projects mentioned before, though some changes have been made. Our current projects are shown below with a little information.

Project: Super Bean Jump

Platform(s): iOS, Android, Symbian

Progress: Testing Stages

Release Price (May Change): Free

Release Date (May Change): Spring 2012

Project: Store Room

Platform(s): iOS, Android, Symbian

Progress: No Significant Progress

Release Price (May Change): Free

Release Date (May Change): Summer 2012

Project: Antibody Blast: GO

Platform(s): iOS, Android, Symbian

Progress: Requires direct port from Windows

Release Price (May Change): $0.99

Release Date (May Change): Summer-Autumn 2012

Project: Sudz

Platform(s): iOS, Android, Symbian

Progress: No Significant Progress

Release Price (May Change): $0.99

Release Date (May Change): Summer-Autumn 2012

Project: Antibody Blast

Platform(s): Mac

Progress: Requires direct port from Windows

Release Price (May Change): $2.99

Release Date (May Change): Autumn 2012

Project: Sudz

Platform(s): Mac

Progress: Requires direct port from Windows

Release Price (May Change): $2.99

Release Date (May Change): Autumn 2012

Project: The Mystery Of Bockston House: Action Update

Platform(s): Android Exclusive

Progress: No Significant Progress

Release Price (May Change): Free

Release Date (May Change): Winter 2012

Project: Cosmos Origins: The Crystal Beacons

Platform(s): Windows, Mac

Progress: No Significant Progress

Release Price (May Change): $9.99

Release Date (May Change): Summer 2013

Project: Unnamed Project

Platform(s): Windows, Mac

Progress: No Significant Progress

Release Price (May Change): $9.99

Release Date (May Change): Winter 2013

Don’t get too excited. Or do, that’s good for us too 😛

Cheers,

Dan



Dan’s first day with GM:Studio Beta

Dan's Blog Posted on Wed, February 29, 2012 08:57PM

This morning YoYoGames sent out an e-mail to all the people that purchased GameMaker: HTML5 inviting them to try the GameMaker: Studio Beta. As I am one of those people I’ve been tinkering with the Beta for some of today and thought I’d share with you my first impressions!

The first thing you’ll notice when you open GameMaker: Studio is the dark interface. This won’t be much of a shock if you’ve used GameMaker: HTML5, but if you’ll be upgrading straight from GameMaker 8.1 or below you might be taken back. This design is easier on the eyes during long coding sessions, but the D&D Icons all look rather a-like as they’re all the same colour. This is probably a bad thing for new users, but GameMaker veterans will enjoy not having their retinas burned by the coding window. Anyway – if you don’t like the skin you can change it in the preferences.

At this stage in the Beta Studio seems mostly aimed at Android, Windows and HTML5. All those urging YoYoGames to release now should hold back a little bit. Studio still needs a bit of work and I imagine YoYoGames are working as fast as they can. There are various obvious bugs in Studio that present themselves as soon as you try to run an unedited GameMaker 8.1 project from the import tool. Most problems are easily sorted by cleaning up lazy code, but some (Like MP3s not working properly on Android) definitely need fixing before GM: Studio can be released as a paid product.

Ignoring the bugs for a moment, GameMaker: Studio is an awesome product. One project I’ve been developing for a while in GameMaker 8.1 imported beautifully with only a couple of my sloppy code snippets requiring a change. I immediately ran the game on my android device and was amazed at how fast the game could run. At the current build the game has very sloppy, unoptimized code and uses a whole bunch of particle effects at the same time. Despite these obstacles the game ran at a smooth 30fps the same as it does on PC. That’d be impressive enough on a high-end device, but I was testing on a cheap (£80) device running Android 2.2 Froyo. Overall I can see amazing potential in GameMaker: Studio and when the current bugs are fixed I can see it going on to be the most used app development program in the mobile industry. I’ll certainly be buying a copy.

Watch this space for more GM: Studio news and hopefully news on new Wormintheworks game releases.

Cheers,

Dan



Stuff we have on the go

Dan's Blog Posted on Thu, February 23, 2012 01:36PM

I’m about to throw 8 titles at you that we’re currently working on. It looks like a lot of work, and it is, but seeing as this is now less of a hobby for me and more of a full-time job I’m hoping that my ability to stick to deadlines will be better than in the past.

Just remember that some of these are dependent on third parties, and also on the availability of members of Wormintheworks, but I hope to get each project released in the month stated smiley


Title Undecided (iOS/Android/Symbian) – Due for release April 2012

Description: An arcade game for mobile devices where the player takes control of “Jumping Bean”, the biggest of all the Jellybeans. A cute take on the “continuous play” genre, you must score as much as possible by keeping Jumping Bean afloat.

Completion: Game near complete, Initial testing on PC is under way.

Estimated Price: $0.99

Currently working on this project: Daniel Johnston.

Store Room (iOS/Android/Symbian) – Due for release May 2012

Description: The Mobile version of “Store Room”, Which is already available on PC, Mac and Web and will be our game that occurs on the most platforms at the time of release! Simple arcade action that will remain free for the mobile port.

Completion: Requires porting.

Estimated Price: Free

Currently working on this project: Daniel Johnston.

Sudz (Mac) – Due for release May 2012

Description: The mac version of “Sudz”, already available from our website for PC. The game’s mechanics remain basically unchanged.

Completion: Requires porting to mac and testing.

Estimated Price: $2.99

Currently working on this project: Daniel Johnston.

Antibody Blast (Mac) – Due for release May 2012

Description: The mac version of “Antibody Blast”, already available from our website for PC. The game’s mechanics remain basically unchanged.

Completion: Requires porting to mac and testing.

Estimated Price: $2.99

Currently working on this project: Daniel Johnston.

Sudz (iOS/Android/Symbian) – Due for release June 2012

Description: The mobile version of “Sudz”, already available from our website for PC. Game modes differ a little from the PC / Mac version.

Completion: Needs a lot of work.

Estimated Price: $0.99

Currently working on this project: Daniel Johnston.

Antibody Blast: Go (iOS/Android/Symbian) – Due for release July 2012

Description: The mobile version of “Antibody Blast”. Very different to the PC / Mac version, With side-scrolling shooter action the player must defend the body from an invasion of micro organisms. 3 Local Highscores, 25 Achievements.

Completion: Requires porting to mobile and testing.

Estimated Price: $0.99

Currently working on this project: Daniel Johnston, George Jackson.

Title Undecided (iOS/Android/Symbian) – Due for release December 2012

Description: A platforming pet-battle game.

Completion: A long way from completion.

Estimated Price: $1.49

Currently working on this project: Daniel Johnston.

Cosmos Origins: The Crystal Beacons (PC/Mac) – Due for release 2013

Description: The prequel to Cosmos Origins: Delegates in peril. Cosmos is exploring space for the first time. Under direction from the government he is to find valuable minerals on a nearby comet. Upon landing on the comet Cosmos is attacked by a rather gorgeous space pirate (Lily from CO:DIP) and both are then attacked by the evil alien “Slython”. Platform shooter action follows.

Completion: A long way from completion.

Estimated Price: $9.99

Currently working on this project: Daniel Johnston, George Jackson, Matt Booth.

Title Undecided (PC/Mac) – Due for release 2013

Description: Old school Beat ’em up platforming with an insane cast of heroes and enemies.

Completion: Ideas stage.

Currently working on this project: Daniel Johnston, Daniel Cantle.

That’s the plan for this year.

– Dan



Redesign and Other Stuff

Dan's Blog Posted on Fri, February 10, 2012 06:56PM

Good Evening Chaps,

How be? Good. Me too. Just thought I’d run over everything new we’ve done since the start of 2012.

Outfoxed Release

Our first (and so far only) release of 2012, Outfoxed, was released on January 13th on Amazon Kindle Store. The book is another comedy classic from Richard J. Johnston that deserves a place on everyone’s Kindle!

New Site Design at Wormintheworks

Wormintheworks has had another make over. I’m really happy with this one. Currently featured on the new homepage is “Outfoxed.” Along with an extra wide tweet box.

So what has changed?

– Apps and Games have been combined into one section, but that section is split into platforms as follows: PC/Mac, Browser, iOS, Android, Other.

– Merchandise links to our zazzle store directly now instead of being split into sections and hosted on Wormintheworks.

– The about page now goes into more detail on each team member and the terms of use have been updated.

– The contact page has been simplified.

– A press page was added with resources and articles.

New Site Design at DesignMoth.me


My (Dan) personal Logo & Web design service site has been revamped after I finished a job for an important client. [/Boasting]

Bristol 10k donation page started

http://wormintheworks.com/dan/bristol10k.htm <<< DONATE

DONATE!! DOOOOOONATE!! [/Unprofessional]

Anyway. There’s your summary.

Have fun with it.

Dan.



Just a bit of empty rambling

Dan's Blog Posted on Tue, January 17, 2012 04:33PM

Hello there,

Just got some time (and blog space) to fill so I thought, ‘why not write a blog post about things that I may or may not do and how soon I probably won’t do them?’

Confused? me too. Basically I’m gonna say a bunch of stuff about projects and you shouldn’t take any of it too seriously because it might not get done.

Sooo… interesting news this week has hinted at a release date of GameMaker: Studio (again…). This time the potential release date is in late February / early March. Not too bad a release date really, but we have been sitting on a handheld project for about a year since the initial publishing store YoYo were talking about was set for opening in Feb 2011 (and that never happened…). Anyway, If GM:S does come out this time we’ll be ready and waiting with Antibody Blast: Go for android (and later iOS).

Moving to a middle-ground platform now (HTML5) I created a game in 2 hours the other day for a challenge that I am hoping to fix up into something more. It’s quite good at the moment though: Zhat HTML5. Yeh. So I’ll do that.

And finally home ‘consoles’ (basically PC and Mac). I’ll hopefully be able to port AB and Sudz to mac soon, which I still haven’t managed so far. Also I am discussing things with Dan for PC projects. You know this is all filler anyway, I wouldn’t be surprised if you had stopped reading by now.

But yes. We are doing things and I hope you continue to stay with us.

Cheers,

Dan.



December Happenings

Dan's Blog Posted on Tue, December 20, 2011 09:58PM

Another one of these monthly blog posts for ye!

I will try to make a Christmas blog post but in case I forget, or get carried away by angry soldier ants, I shall wish you a MERRY CHRISTMAS now on behalf of the whole Wormintheworks team!

So, what has happened in December?

As promised on the 2nd we released Sudz for PC. It’s available now for $2.99 on our games page. We have had a few problems porting Sudz and Antibody Blast to mac and HTML5, for which we apologise.

On the same day as Sudz we released our 2nd eBook, Green As Grass, which is now available for amazon kindle for $1.49. The book features two tramps who commit a daring heist after becoming friends.

This month we also sent the GMC Jam winners their free copies of Sudz and Antibody Blast as promised, switched our payment system to BMT micro and added Google Adsense to our YouTube videos and Web Pages. We also had another person join the team (Dan Cantle) who will be a bit of an ideas man and will also help with Graphic Design.

I also signed up to the 10k for BRACE again, check out my support page here.

We had planned to get more done this month, but as usual problems arise and knock us off course.

And what will happen in January?

HOPEFULLY, YoYoGames’ much bigged up ‘Game Maker: Studio‘ will be with us as early as possible in Q1 2012, and we can publish Antibody Blast: Go, A Mystery Of Bockston House update and a new (unannounced) game I’ve been working on. If there is no news of a general release period for GMStudio by the end of January, or there is but the release is too far away, we will consider recreating the aforementioned games in a different program such as StencylWorks.

I will also be discussing things we the other team members to see how we can collaborate on future projects better, and I am continuing work on Cosmos Origins II.

Thanks for reading,

Dan



November Happenings

Dan's Blog Posted on Thu, November 24, 2011 11:39AM

What’s been happening?


Since my last post I have seen both George and Matt in person, both of them are having a great time at uni, although they don’t have much spare time to work on projects here.

I’ve been working on various things over the last month.

Antibody Blast (mac version) and Sudz (PC and mac versions) are both basically finished, I just need to sort out a few things on mac that might cause problems for some users. They are still set for release on Dec 2nd for $2.99.

Green As Grass, our second eBook, is not quite finished yet. I did hope to publish it tomorrow, but it looks like it will be December before it sees a release. We do however have another eBook ready, which is actually complete but cannot be released without the go-ahead from the author.

Planning is under way for Android and iOS versions of Sudz as well as the previously announced Antibody Blast: Go for the same two platforms. However, the release date for such things is uncertain and likely to be further away than we’d hoped as YoYoGames has increased their release estimate for GameMaker: Studio from Q4 2011 to Q1 2012.

Also during this month, I ‘retired’ from my position as Elite Artist and Administrator of Nation Of Design. I will still be a regular member of the forum, but I feel that the lack of enthusiasm by other members has almost brought the website to a stand still, and I’m not the one with the power to help…

What Will happen?


As described above, over the next month we should see the release of Antibody Blast (mac) and Sudz. Possibly the releases of 2 eBooks, and hopefully some sort of further information on Android / iOS developments.

If I manage to get the planned releases out on time, I will probably continue work on Cosmos Origins: The Crystal Beacons and expand on some ideas I’ve had for future games and software.

Thanks for reading, If you want to be updated more often you can always follow me on twitter (I’m @GameDevDan)

Cheers,

Dan



October Happenings

Dan's Blog Posted on Sun, October 23, 2011 11:24AM

The blog seems to become more and more neglected now that we all have twitter, but we are trying to give you a few bulk updates (George’s recent post is an example). I’m using my post for this month to tell you about things that have happened and things that will happen this October.

What has happened already?


At the end of September we released Store Room on PC, Web and Facebook. This gives us our first full HTML5 / Facebook game to be released on the site. After this George and Matt have both left our base of Bristol to go to university in Nottingham and Oxford respectively. Judging by the amount of drunken photos / statuses on facebook they’re working extremely hard. COUGH. smiley. Way back on the 1st of October we published our first eBook for amazon kindle. Disciple, written by Richard J. Johnston, is a short story which has won an award for best in book by publisher united press ltd. On the 16th of this month we released a port of Store Room (with slightly different features) for Mac. This sets a record as our first Mac app and our first fully cross-platform game. In terms of unseen work that has been going on, we have started editing and publishing our second eBook, Green as Grass, also written by Richard J. Johnston. We are still working on Antibody Blast Mac, Sudz, Cosmos, and a few other projects. The only one of these that currently has a release date is Sudz (December 2nd). If you buy Antibody Blast PC now, you will get Sudz free when it releases.

What will be happening?


GameCity6 opens in Nottingham on Tuesday night and runs until Saturday. On Thursday I’m catching the train up to Nottingham to visit George and we’ll be spending some time at GameCity! We’ll also be drinking quite a bit, but that doesn’t sound like work so pretend you didn’t read it. I plan to take a bit O’ video footage so that I can show you guys what happened and I also want to do a hallowe’en message on youtube. So… Yeh. There probably won’t be a release in any category on wormintheworks.com before the end of this month, but you can be sure that we’re still working on things.

Cheers for reading Bros,

Dan



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